![]() ![]() From here you can use your Pullcaster to pull the top crate off the bottom crate. Go to the small cage in the corner to the right. You will need to move the top crate off of the bottom crate so that you can pull the bottom crate out. To the cage to the right, you will see two crates, but if you pull them, they will get stuck on the low door. Get the Two Crates and Find the Nights of Lights Door Code The cage itself is too tall for Aloy to jump up into, so she will need some help. Aloy will see a hatch in the floor in the one to the far right. Go left and check the other caged storage. Read through the information to get the second half of a six-digit code ( to the locked door below. Go up the stairs and there will be a series of caged storage. Grab it with your Pullcaster to get to the next floor. To the left is a small hallway with a grapple point. In the room, you can see that there is a Relic, the gizmo that Stemmur wants. This is the room that you need to get into. There will be a door on the far end that needs a code. ![]() There will be some Burrowers and a Snapmaw to deal with, but you can sneak past them if you choose.Īpproach the ruin and enter the door on the left. Head to the door with the green light that is located to the left. Go to the underground ruin by going all the way down the shaft. Stemmur mentions that there is a gizmo in the Old World ruins below and he needs help in getting it. See our Relic Ruin Ornaments guide for more information on how to get the rest of the ornaments.Īloy travels back to Hidden Ember and speaks to Stemmur, part of the trio who are revitalizing the settlement. This Errand is connected to the Relic Ruin Ornaments. ![]()
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